Ashes Of Singularity Benchmark Download
Twitter: Framerate Proof Download: Not Available due to DX12 and lack of tools to provide info and benchmarking Framerate (1280x768. Community Store. Download game killer full apk. Looking for Escalation Stats? Looking for A.o.t.S. My Profile Ascendency Wars Match History Ranked Single Player Benchmark. Ashes of the Singularity: Escalation now supports Vulkan (opt-in) Thread starter Elixer; Start date Aug 15, 2017; Sidebar Sidebar. So you have to opt-in on Steam so you can download the patch. New Feature - Vulkan Support! Ashes of the Singularity was one of the first DirectX 12 games. With this update for Escalation, the game continues to.
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- Ashes of The Singularity is the Stardock-published, Oxide-developed uber-RTS in which you control thousands of units. I can barely keep control of one toddler. Alpha & Benchmark Tool For Stardock's SupCom-like RTS Ashes Of The Singularity. Senior Editor.
- Ashes of the Singularity Benchmarks Notebook & PC. Ashes of the Singularity Notebook and Desktop Benchmarks. For the benchmark tests we used the retail version of the game, since the beta.
- Ashes of the Singularity: the first DX12 gaming benchmark tested Up to 75 per cent faster than DX11 - but controversy surrounds the release.
PC Perspective / Science & Technology
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Ashes Of The Benchmark
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I knew that the move to DirectX 12 was going to be a big shift for the industry. Since the introduction of the AMD Mantle API along with the Hawaii GPU architecture we have been inundated with game developers and hardware vendors talking about the potential benefits of lower level APIs, which give more direct access to GPU hardware and enable more flexible threading for CPUs to game developers and game engines. The results, we were told, would mean that your current hardware would be able to take you further and future games and applications would be able to fundamentally change how they are built to enhance gaming experiences tremendously.
I knew that the reader interest in DX12 was outstripping my expectations when I did a live blog of the official DX12 unveil by Microsoft at GDC. In a format that consisted simply of my text commentary and photos of the slides that were being shown (no video at all), we had more than 25,000 live readers that stayed engaged the whole time. Comments and questions flew into the event – more than me or my staff could possible handle in real time. It turned out that gamers were indeed very much interested in what DirectX 12 might offer them with the release of Windows 10.
Today we are taking a look at the first real world gaming benchmark that utilized DX12. Back in March I was able to do some early testing with an API-specific test that evaluates the overhead implications of DX12, DX11 and even AMD Mantle from Futuremark and 3DMark. This first look at DX12 was interesting and painted an amazing picture about the potential benefits of the new API from Microsoft, but it wasn’t built on a real game engine. In our Ashes of the Singularity benchmark testing today, we finally get an early look at what a real implementation of DX12 looks like.
And as you might expect, not only are the results interesting, but there is a significant amount of created controversy about what those results actually tell us. AMD has one story, NVIDIA another and Stardock and the Nitrous engine developers, yet another. It’s all incredibly intriguing.